Some of the enemies carry shields that can be disabled with less direct means of attack, while others are heavily armoured and will require more conservative tactics in order to take on. The difficulty has been tweaked for the enemies as well, with a wide variety of foes that require different tactics. It gives players a little more control and avoids the frequent situations of the first game, trying to manoeuvre in mid-air and clinging to an unwanted pipe or window because an unseen magnetic force drew him in. Controls are the first place that the change is immediately noticeable inFAMOUS’s Cole is faster, more agile and not quite as “sticky” as he was in the first game, with the auto-assist that formerly rooted to him to any “grab-able” surface being less intrusive now. Sucker Punch have done the smart thing, not fixing anything that wasn’t broken in the first game, and tweaking the things that needed improvement. Keep the volume on this game too high and you’ll feel your home or apartment rumble with every fight. The sound effects are where things get really active, particularly since Cole’s electric powers have a signature low frequency throb to them that kick in the bass periodically when they explode. The music works serviceably with some rock vibes unobtrusively playing in the background at times, kicking up the intensity for dramatic moments. That aside, the rest of the cast does a good job tackling the mostly light dialog, and manage to keep a comic book feel to the proceedings without sliding off the wire into either satire or pretension. While Ladin manages a decent job of doing a gruff, “Batman” style rendition, it still lacks the impact of Cottle’s original performance. The audio-side of things remains pretty true to the original game, with the notable exception of Cole himself, now being voiced by a new actor, Eric Ladin, instead of Jason Cottle. The move to New Marais however was a good call, as the art direction has opened up, making the districts much more distinct and unique compared to Empire City. It doesn’t have the scale of something like Just Cause 2, which probably helps to keep the performance up. However, we’re talking about an open world game here, and in that regard, it’s still one of the best looking games in that genre, with little in the way of the draw-in or pop up that can plague games like Grand Theft Auto IV. There’s more detail, no screen tearing, and the frame rate seems steady for the most part, but it comes at the cost of some aliasing issues. It’s obvious from the get-go that the visuals in inFAMOUS 2 have been tweaked. The Beast shows up early, easily besting McGrath and leaving him to flee for New Marais, licking his wounds and renewing his commitment. He’s been promised the ability to gain better, stronger powers to prepare him for his fight with “The Beast,” the overarching villain hinted at in the end of the first game. The story picks up with Cole McGrath getting ready to depart for New Marais, the inFAMOUS stand-in for New Orleans in the same way that Empire City is for New York.
#Infamous 2 rating ps3#
Considering that-at the time of this writing-the original game is actually FREE as part of the “Welcome Back” program for PS3 users, it’s a safe bet to make. While inFAMOUS 2 tries to carry off its story with a quick, comic-book cutscene that sums up the events of the past game, it’s apparent to veterans of the first that assumptions have been made about having experience with the first game. Move ahead two years later, and the sequel is here, better than ever, but only slightly so.
Either way, inFAMOUS turned out to be a fun, breezy, super powered romp that managed to stay ahead of the pack. The combination of a big, three island city and electrical based super powers gave players a large playground in which they could either be the noble hero or revel in some anarchic mass destruction. In the spring of 2009, Sucker Punch debuted their non-Sly Cooper, open world, action-based, super hero title inFAMOUS and it was a success.